A downloadable game for Windows and Linux

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You find you're stuck in a maze. It's silence so deafening you can hear your own heartbeat! There has to be a way out, maybe those rusty generators can help?

This game supports a togglable microphone input for additional player noise!

CONTROLS:
WASD || ARROW KEYS || LEFT JOYSTICK - MOVE
MOUSE || RIGHT JOYSTICK - CAMERA

SHIFT || LEFT STICK DOWN - RUN

ESCAPE || BOTTOM ACTION- PAUSE

MOUSE || LEFT JOYSTICK - UI NAVIGATION
MOUSE LEFT || TOP ACTION - UI ACCEPT


First ever game fully finished and uploaded, made in Godot 4!
If you encounter any bugs or have a suggestion, feel free to leave a comment and I'll look into implementing the suggestion or fixing the bugs!

Updated 8 days ago
Published 9 days ago
StatusReleased
PlatformsWindows, Linux
Release date 9 days ago
AuthorNoxius
Made withPaint.net, Godot, Blender
Tags3D, First-Person, Godot, Horror, maze, Retro, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Playstation controller

Download

Download NowName your own price

Click download now to get access to the following files:

DRITD_Windows.zip 38 MB
DRITD_Linux.zip 33 MB

Development log

Comments

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yoooo this game looks sick! I love games with this style. But, My laptop hates godot games, so i can't play it :(

(1 edit)

Sad to hear it, hopefully someday you could try it! <3
Edit: I've also seen that it's most likely your GPU which has a hard time supporting Vulkan.

You can export it using Compatibile renderer

(1 edit)

The way godot handles renderers, you can't just "export it using other renderer" the project itself is built on a selected renderer at the start.
Edit: Although there are a few work arounds such as launching the game using opengl with command line.

You can still export it to that render but some features may be not working

Yeah, sorry for the slight misinformation. I looked through some of the settings and noticed you can change the renderer in the projects menu (not during export from what I've seen, unless using web/mobile exports). But like you said, this may cause some features not to work.