DON'T RUN IN THE DARK
A downloadable game for Windows and Linux
You find you're stuck in a maze. It's silence so deafening you can hear your own heartbeat! There has to be a way out, maybe those rusty generators can help?
This game supports a togglable microphone input for additional player noise!
CONTROLS:
WASD || ARROW KEYS || LEFT JOYSTICK - MOVE
MOUSE || RIGHT JOYSTICK - CAMERA
SHIFT || LEFT STICK DOWN - RUN
ESCAPE || BOTTOM ACTION- PAUSE
MOUSE || LEFT JOYSTICK - UI NAVIGATION
MOUSE LEFT || TOP ACTION - UI ACCEPT
First ever game fully finished and uploaded, made in Godot 4!
If you encounter any bugs or have a suggestion, feel free to leave a comment and I'll look into implementing the suggestion or fixing the bugs!
Status | Released |
Platforms | Windows, Linux |
Release date | 94 days ago |
Author | Noxius |
Made with | Paint.net, Godot, Blender |
Tags | 3D, First-Person, Godot, Horror, maze, Retro, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
Download
Click download now to get access to the following files:
Development log
- Controller support and extra controls!93 days ago
Comments
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It's really good! I just couldn't finish it cus I got bored rly. (4/5 Generators)
For the first game, it's really good! Good job!
Thank you and sorry to hear that you got bored!
yoooo this game looks sick! I love games with this style. But, My laptop hates godot games, so i can't play it :(
Sad to hear it, hopefully someday you could try it! <3
Edit: I've also seen that it's most likely your GPU which has a hard time supporting Vulkan.
You can export it using Compatibile renderer
The way godot handles renderers, you can't just "export it using other renderer" the project itself is built on a selected renderer at the start.
Edit: Although there are a few work arounds such as launching the game using opengl with command line.
You can still export it to that render but some features may be not working
Yeah, sorry for the slight misinformation. I looked through some of the settings and noticed you can change the renderer in the projects menu (not during export from what I've seen, unless using web/mobile exports). But like you said, this may cause some features not to work.